The introduction movie was also included, as well, which was played back using the Caimans Video Codec. rubble, wood waste) and roadmaking (asphalt), and to integrate it into a. The menu system and the music, as well as the sound effects are intact, while the in-game UI is based on the mobile version of the game. Therefore, the goal is to take the waste that is produced from demolition (e.g. All of the ground/road textures are replaced with simple, flat-shaded colors.Īll of the vehicles in the port uses sprites instead of polygonal 3D models, due to the hardware limitations of the Game Boy Advance and to save on performance. All of the tracks are based on the Java mobile 3D version of the game (Paris, Miami, and Hong Kong), plus two more tracks (Bogota Airport and New York) from the DS and N-Gage versions of the game. One major change in the game is that it uses Raylight's BlueRoses 3D game engine. The game uses Raylight's BlueRoses 3D game engine, unlike the N-Gage and Nintendo DS versions of the game, which they're both similar in terms of gameplay and graphics.ĭifferences between the Game Boy Advance and other ports It was released sometime in mid-late 2005. Developed by Gameloft and Raylight Studios, the port of the game is based on the Java mobile 3D version of Asphalt Urban GT. Asphalt Advance is a port of Asphalt: Urban GT for the Game Boy Advance.
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